In Fae Farm, the developers wanted to make the gameplay as functional as it is fun, so if you walk up to a planted crop, the game will know to water it. “It’s still early, but Fae Farm is shaping up to be an interesting and engaging farm sim…” One of the things that struck me personally was how every farm action was contextual-no more rooting through menus to select the right tool to water crops or chop trees. Phoenix Labs clearly learned from the games in the genre that inspired them to create a more seamless experience that isn’t so menu heavy. The focus of this was obviously farming, and some things you could do around the town. The first was the Homestead-the place where players will have their home and their farm. We were shown three fairly vertical slices of Fae Farm, in order to give us a basic understanding of how the game would work.
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